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Name Goes Here




Character

Name: Your Character's name IN THE GAME.
Class: Your class of character. You choose. Pick something appropriate. Examples: Paladin, Alchemist, Mage, Bushcraft Sage Ninja
Forumite Name: Your name on the Beast's Lair forums. Include alternate names if you want.
Character Code: Programming will probably do this for you, so you can leave it blank. But it's a short name up (2-4 characters) that abbreviates your name. Most people already have this. Check here for your character code.


Physical Description

Eyes:
Age:
Hair:
Gender:
Skin:
Height:
Build:
Clothes:

Feel free to add or remove aspects, as long as you're still descriptive.


Attitude and Personality

Go crazy here describing stuff. Try to cover as many bases as possible.


Keywords, Origin Word

Keywords: Keywords and/or phrases that describe your character.
Origin Word: A single word or idea that is a definition of self. It is immutable and undeniable. Put a lot of thought into this. And I mean it. Guidelines: IGNORE ALL CONNOTATIONS TO THE WORD. There are no "good" or "bad" Origins. Find a word that, be DICTIONARY DEFINITION, describes you.

Examples
Ryougi Shiki is Emptiness. She'll always feel empty or unfulfilled inside, no matter what she does. That's why she wants a fight to the death, since it makes her feel more alive. Or something like that.
Kokuto Azaka is Taboo. She always does stuff that is generally frowned upon by society. This is not limited to just her incestuous love for Mikiya.
Royal Knight is Self-Sacrifice. He will always end up putting himself in a position to help someone else who's in an unfortunate situation, taking the pain for himself. Even if he has no right or reason to do so.


Sample Quotes

Put sample quotes here. It should demonstrate speech patterns, mannerisms, attitude, and disposition.



Combat

Strengths, Roles

Strengths: Words summing up your strengths.
Weaknesses: Words summing up your weaknesses.

In-depth Description: Elaboration on your overall combat strengths, weaknesses, role, etc.


Stats (Relative to Others)

Physical Attributes

Strength (STR): Physical power. Affects melee damage directly. Affects ability to penetrate defenses. Affects battle fatigue and battle wounds.
Endurance (END): Fortitude or stamina. Helps determine HP. Helps determine TP. Affects battle fatigue and battle wounds.
Dexterity (DEX): Manual skill with hands and hand-eye coordination. Affects ranged damage directly. Affects ability to cause a critical hit. Affects ability to hit an opponent.
Speed (SPD): Quickness and ease of movement. Affects initiative, ATB rate, and evasion.

Mental Attributes

Willpower (WILL): The ability to handle, focus, and control od. Affects the power of the spells directly. Affects MP usage (i.e. less waste MP). Ability to channel mana.
Intelligence (INT): The power of the mind. Affects spell cast speed (incantations). Affects skill learning. Affects initiative. Affects Spell crits.
Spirit (SPI): Resilience to status effects and curses. Affects boost from adrenaline and TP/MP regeneration. Affects battle fatigue and the effects of battle wounds.

Other

Luck (LUK): The ability to avoid destiny or reverse your fate. Affects many things to a small degree.
Magic Circuits (MC): The amount of magic circuits, or maryoku kairo (魔力回路). The number is fixed. Helps determine MP. The difference between a mage, a hybrid, and a melee fighter. A normal mage has 20. Matou Shinji has 0. Aozaki Touko has 20. Shirou has 27 (though he's a complicated case). Araya Souren has 30. A very talented mage like Tohsaka Rin has 40. Royal Knight has 5. Delirium Elephants has 25. I don't want to see someone with like 200 circuits, nor do I want to see a the Incredible Hulk with 15.


Equipment

Primary Weapon: Primary weapon that you use. If it has a name, put the name in italics.
Description: Physical description and elaboration of weapon. Capabilities of weapon.

Secondary Weapon: Secondary weapon that you use, if applicable. If it has a name, put the name in italics.
Description: Physical description and elaboration of weapon. Capabilities of weapon.

Ultimate Weapon: If you plan on getting an ultimate weapon or ultimate modification through the course of the story, put it here. If it has a name, put the name in italics.
Description: Physical description and elaboration of weapon. Capabilities of weapon.

Armor: Type of armor.
Description: Physical description and elaboration of armor. Attributes of armor.


Abilities

Standard Attacks

Normal Attack: Describe how you normally attack, and for each weapon you use, as well.
Critical Attack: Same here. Hopefully more dramatic.

Skills

(insert link to your Skillbook here)
Overview: Describe how your skills are like in general, such as what areas they concentrate on and intented overall use.


Story

Background

The backstory that no one will care about.


Story-Relation

Introduction to the Party

Create a situation that you'd like to make first contact with the party. Also, create a situation that you'd like to where you actually JOIN the party.


Plot-related Events

Event Title
Event summary goes here.


Sidequest

Your dedicated character sidequest, if you want one. But you only get one. You would also get something at the end. Like a big boss fight. And a weapon. Or ability (particularly your Reality Marble). Or both.



Artwork

Concept Art

Dump links or thumbnails to concept art here.


Character Portraits

Dump links or thumbnails to character portraits (concept and actual) here.


Spritework

Dump links or thumbnails to sprites (concept and actual) here.


Other Artwork

Dump links or thumbnails to other artwork (concept and actual) here.


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