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Project Nekomimi Meido

Definition: Creation of a demo product by mid-February. Delayed until Q4 2007. Will be user playable. Will NOT be the final design.
Scope: A working program that is free of critical bugs (i.e., no crashing of the computer and formatting user's hard drive). Covers the Prologue of the story, with slight revisions as needed. Will work with a full-featured field engine, and a stripped-down, no-extras engine for battles. A stripped-down version of battle mechanics created solely in the context of the Prologue and the demo. Will feature the pre-created music Kaorin created.

Risks (Rated 1 through 5).

  • Story: 1. Needs a script and scripter, which can be winged off pretty easily at this point.
  • Graphics: 5. Needs sprites and field objects, few of which are available.
  • Programming: 5. No programming is currently available to handle this.
  • Music: 2. Music is on hand. Needs more sound effects, but can be cobbled together with a relatively small amount of work.
Deadline: February 16.

Extras:

  • Story: Like the Fate trial, slight changes to the story so as to make it better.
  • Graphics: Full-featured effects and animations would be nice.
  • Programming: Effects, menu-system, and better mechanics would be a plus.
  • Music: Program music created specifically with the game in mind, possibly to become part of the final soundtrack. Improvement to sound effects.


Assignment List

Work Breakdown Schedule

Nekomimi Meido Graphics Tasklist


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