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Level: Approximate level learned. Guestimate it; I'm going with the guess that we'll be around level 60-70 by the end of a normal game.
Rank: Rank your skills against other similar skill of the same level. Most likely unimportant, since this will likely be changed by the programmers, anyway.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
Level: Approximate level learned. Guestimate it; I'm going with the guess that we'll be around level 60-70 by the end of a normal game.
Rank: Rank your skills against other similar skill of the same level. Most likely unimportant, since this will likely be changed by the programmers, anyway.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
Level: Approximate level learned. Guestimate it; I'm going with the guess that we'll be around level 60-70 by the end of a normal game.
Rank: Rank your skills against other similar skill of the same level. Most likely unimportant, since this will likely be changed by the programmers, anyway.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
Rank: Rank your skills against other similar skill of the same level.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
Rank: Rank your skills against other similar skill of the same level.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
Rank: Rank your skills against other similar skill of the same level.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Nasu-ish description of ability. Refer to Moonlit World's Servant Status Page for help.
Combat description: Try your best to describe how the mechanics of your Reality Marble work. Use your imagination. Just remember not to overpower yourself too much. Or make something too frivolous.
Rank: Rank your skills against other similar skill of the same level.
Type: General Nasu-ish classification (e.g. Single Action Anti-Personnel Technique, Ten-Count Anti-Battalion Spell, Two-Line Defensive Bounded Barrier)
Range: Scope of targets.
Maximum Target: Number of targets. E.g. none, 1, 2, all, etc.
Description: Self-explanatory.
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