Status Effects



Stat Up/Down

Effect: Increases/Decreases target stat by 25%
Duration: ???

Poison

Effect: 2% of Max Hp is lost each turn
Duration: ???

Venom

Effect: 5% of Max Hp is lost each turn
Duration: ???

Trauma

Effect: All stats are decreased by 10%. 20% chance to fail an action.
Duration: ???

Paralysis

Effect: Reduces ATB rate and Evasion rate by 30%. 30% chance to fail a physical action.
Duration: ???

Sleep

Effect: Target is completely incacipated. Sleep is cured should target take damage.
Duration: ???

Blind

Effect: Target's Accuracy is reduced by 50%. Evasion rate reduced by 30%.
Duration: ???

Confusion

Effect: Target has a 50% chance to do a different random action than what you commanded.
Duration: ???

Berserk

Effect: Target's Strength is doubled and takes double damage from attacks of any nature. Unaffected by battle wounds and fatigue. Cannot be controlled.
Duration: ???

Frostbite

Effect: All of target's physical attributes are reduced by 20%. Takes water elemental damage equal to 3% of Max HP every turn. Frostbite is cured if target takes damage from a fire elemental source.
Duration: ???

Charmed

Effect: Target cannot attack the character that inflicted the charm on target.
Duration: ???

Blood Frenzy

Effect: Target's Strength is increased by 10% every turn. Target takes 10% more damage than normal every turn.
Duration: ???

Internal Combustion

Effect: After 5 turns, target takes fire elemental damage equal to 80% of target's maximum hp. Damage taken is effected by magical/elemental resistance. Internal Combustion is no longer in effect after damage is taken.
Duration: ???

Spontaneous Combustion

Effect: Every turn target has 30% chance to take fire elemental damage equal to 80% of target's maximum hp. Damage taken is effected by magical/elemental resistance. Spontaneous Combustion is no longer in effect after damage is taken.
Duration: ???

Metabolic Boost

Effect: Target recovers 5% of max hp and fatigue every turn.
Duration: ???


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